Freddy A Nightmare on Elm Street October, 1994
Manufacturer: Premier Technology (1984-1996) [Gottlieb]
Model Number: 744
MPU: Gottlieb System 3
Type: Solid State Electronic (SS)
Object:
Enter nightmares by completing the skill shot, shooting the boiler,
or timing out. during nightmares one through six, shoot the “freddy”
shots to advance the power meter, completing the power meter qualifies
the boiler to defeat freddy for 10,000,000 times the nightmare number.
Watch for other features which are active in the nightmares.
Final Nightmare:
Complete all of the strobing shots to qualify the boiler to defeat
freddy for 100,000,000 times the number of defeated freddys from the
previous six nightmares. The soul and kruegerand bonuses are also
collected.
Multiball:
All odd numbered nightmares begin with multiball play. if freddy is
defeated while still in multiball, then the five jackpot shots are
qualified
Dream Warriors:
completing the three jackpots qualifies the left hole for the
dream warriors feature. during dream warriors, each strobing shots
awards super jackpot.
Kruegerands:
Various features add kruegerands to the players total, these may be
exchanged for items from the trade kruegerands features. the item
offered depends on the players current total kruegerands, unused
kruegerands are collected as an end of game bonus.